Experience:
1) Your experience in this industry has been
Excellent
Good
Average
Poor
Planning:
2) As a team member, have you been part of all the projects planned in your organisations? (Please don’t count your part as a lead or manager)
Always
Mostly
Sometimes
Never
3) You like to be part of the planning team.
Always
Mostly
Sometimes
Never
4) You believe that the person who does the work should be part of the planning exercise.
Always
Mostly
Sometimes
Never
5) Have you started any project without receiving requirements?
Always
Mostly
Sometimes
Never
6) Have you started work on a project without knowing who is leading the project?
Always
Mostly
Sometimes
Never
7) Is there a document that formalises a project?
Always
Mostly
Sometimes
Never
8) Project managers changed more than once in any project?
Always
Mostly
Sometimes
Never
9) Did you have a formal and transparent reward system for projects?
Always
Mostly
Sometimes
Never
10) All your projects have been formally closed, incentives distributed and certificates issued in time?
Always
Mostly
Sometimes
Never
11) Did you have to jump from one project to another affecting your performance and morale?
Always
Mostly
Sometimes
Never
12) There are projects which demand skills different from the ones that your organisation had. In such cases, has your project manager organised a training program to enable the team to perform the project?
Always
Mostly
Sometimes
Never
13) Have you been trained on getting additional skills (ex: character animator gets trained on visual effects)?
Always
Mostly
Sometimes
Never
14) How much of your time has been used by your organisations effectively?
75 - 100%
50 - 75%
25 - 50%
Less than 25%
15) Did you have a healthy family life throughout your career in animation?
Always
Mostly
Sometimes
Never
16) You had parties or team building exercises such as family outings sponsored by the organisations?
Always
Mostly
Sometimes
Never
17) Are you proud to say you worked in animation?
Always
Mostly
Sometimes
Never
Pipeline: 18) Organisations that you worked have had a simple and effective pipeline.
Always
Mostly
Sometimes
Never
19) When the pipeline was altered for some technical reason, were you trained ahead of start of the project?
Always
Mostly
Sometimes
Never
20) Have you experienced situations when a part of the team did not or could not understand the pipeline?
Always
Mostly
Sometimes
Never
21) Have you documented lessons learned from projects?
Always
Mostly
Sometimes
Never
General:
22) Did you know what would happen if you did not complete your role properly?
Always
Mostly
Sometimes
Never
23) You had regular skill upgradation sessions (training programs)?
Always
Mostly
Sometimes
Never
24) Do you have a library of project assets so that you can re-use them over and over for current and future projects?
Always
Mostly
Sometimes
Never
25) Do you have life insurance provided by your organisation?
Yes
No
I dont know
Is it provided by organisations?
Pre-production: 26) Did you as part of the pre-prod team know who is the project's target audience?
Always
Mostly
Sometimes
Never
27) Are you able to interact with at least a section or group of the target audience?
Always
Mostly
Sometimes
Never
28) Have you had access to the survey documents if the survey was conducted by some professional organisation?
Always
Mostly
Sometimes
Never
29) The basic character design or concept document gets redesigned after much of the project is completed?
Always
Mostly
Sometimes
Never
30) Have you as part of the pre-prod team got to know the technical limitations of the designs that you created?
Always
Mostly
Sometimes
Never
31) Have you been trained in the technology part of the animation development?
Always
Mostly
Sometimes
Never
32) Have you set benchmarks and explained to the management on the concept designs? (Developmental challenges with complexity of designs)
Always
Mostly
Sometimes
Never
33) Do you have documentation of the number of hours you spent on projects?
Always
Mostly
Sometimes
Never
Production:
Modeling: 34) You had the final character design to start modeling?
Always
Mostly
Sometimes
Never
35) You start modeling with a scanned photo and have to assume the dimensions?
Always
Mostly
Sometimes
Never
Rigging: 36) Have you understood the requirements of the characters' range of movements, characteristics before you started the rigging?
Always
Mostly
Sometimes
Never
37) Due to change in the character design, have you had to re-rig the character after much of animation got over?
Always
Mostly
Sometimes
Never
Animation: 38) Do you have a proper way to save your animations for re-use?
Always
Mostly
Sometimes
Never
39) Certain projects if not all would require you to access the rig file through 'create reference' or 'X-Ref'. Have you been trained to use these options during projects?
Always
Mostly
Sometimes
Never
40) Have you had a separate place to practice your 'acting'?
Always
Mostly
Sometimes
Never
Lighting:
41) Have you understood the rendering requirements of the projects?
Always
Mostly
Sometimes
Never
VFX:
42) Have you had clear input regarding visual effects requirement?
Always
Mostly
Sometimes
Never
43) Have you had an opportunity to talk to your predecessors - animators and lighting artists and explain them about your process and input requirements?
Always
Mostly
Sometimes
Never
Quality:
44) Does your organisation follow a published quality policy?
Always
Mostly
Sometimes
Never
45) Have you had proper quality metrics?
Always
Mostly
Sometimes
Never
46) Is there a quality benchmark (grading) for the various types of project your organisation has performed or planning to perform?
Always
Mostly
Sometimes
Never
47) Do you have a separate department for quality?
Always
Mostly
Sometimes
Never
48) Do you have checklists for the various activities that you perform?
Always
Mostly
Sometimes
Never
49) Are such checklists accessible to the entire team at any point in time?
Always
Mostly
Sometimes
Never
50) Have you had a finalised, published project plan?
Always
Mostly
Sometimes
Never
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